+ boolean no_level_time_limit; // (variable only in very special case)
+ boolean time_limit; // forced by levelset config or setup option
+
+ int time_final; // time (in seconds) or steps left or played
+ int score_time_final; // time (in frames) or steps played
+
+ int score;
+ int score_final;
+
+ int health;
+ int health_final;
+
+ int gems_still_needed;
+ int sokoban_fields_still_needed;
+ int sokoban_objects_still_needed;
+ int lights_still_needed;
+ int players_still_needed;
+ int friends_still_needed;
+
+ int robot_wheel_x, robot_wheel_y;
+ int exit_x, exit_y;
+
+ boolean all_players_gone;