byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;