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renamed function
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 224df856e525130d8e12106c3e7d3b5282933a2d..13bfdbc10000f13be3ae08863bee87e6b3b13b17 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
@@
-156,6
+156,7
@@
struct GameInfo
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
+ boolean use_masked_elements;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
@@
-178,6
+179,10
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
+ // flags to indicate which game actions are used in this game
+ boolean use_key_actions;
+ boolean use_mouse_actions;
+
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
@@
-194,6
+199,9
@@
struct GameInfo
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
+ int time_final; // time (in seconds) or steps left or played
+ int score_time_final; // time (in frames) or steps played
+
int score;
int score_final;
int score;
int score_final;
@@
-215,7
+223,7
@@
struct GameInfo
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
- boolean ball_
stat
e;
+ boolean ball_
activ
e;
int ball_content_nr;
// values for player idle animation (no effect on engine)
int ball_content_nr;
// values for player idle animation (no effect on engine)
@@
-232,11
+240,16
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
// values for special request dialog control
boolean request_active;
+ boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
// values for special game control
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+ boolean set_centered_player_wrap;
+
+ // values for single step mode control
+ boolean enter_single_step_mode;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
@@
-372,6
+385,8
@@
struct PlayerInfo
int shield_normal_time_left;
int shield_deadly_time_left;
int shield_normal_time_left;
int shield_deadly_time_left;
+ int last_removed_element;
+
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
@@
-390,7
+405,7
@@
int GetElementFromGroupElement(int);
int getPlayerInventorySize(int);
int getPlayerInventorySize(int);
-void
DrawGameValue_Time(int
);
+void
UpdateGameDoorValues(void
);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);