projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
improved (and fixed) adding new score entry
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 0851c5400d29e4e1bdf1a134c6c07d1deb398bbc..13bfdbc10000f13be3ae08863bee87e6b3b13b17 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-156,6
+156,7
@@
struct GameInfo
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
+ boolean use_masked_elements;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
@@
-198,6
+199,9
@@
struct GameInfo
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
+ int time_final; // time (in seconds) or steps left or played
+ int score_time_final; // time (in frames) or steps played
+
int score;
int score_final;
int score;
int score_final;
@@
-236,6
+240,7
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
// values for special request dialog control
boolean request_active;
+ boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
// values for special game control
int centered_player_nr;
@@
-243,6
+248,9
@@
struct GameInfo
boolean set_centered_player;
boolean set_centered_player_wrap;
boolean set_centered_player;
boolean set_centered_player_wrap;
+ // values for single step mode control
+ boolean enter_single_step_mode;
+
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
@@
-377,6
+385,8
@@
struct PlayerInfo
int shield_normal_time_left;
int shield_deadly_time_left;
int shield_normal_time_left;
int shield_deadly_time_left;
+ int last_removed_element;
+
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
@@
-395,7
+405,7
@@
int GetElementFromGroupElement(int);
int getPlayerInventorySize(int);
int getPlayerInventorySize(int);
-void
DrawGameValue_Time(int
);
+void
UpdateGameDoorValues(void
);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);