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changed code to type name to support different last screens
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index e20f50fa6101ce28bff631c2a0016ba5703f3575..0851c5400d29e4e1bdf1a134c6c07d1deb398bbc 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
@@
-42,13
+42,6
@@
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
-// values for game action events handled by game engine
-#define GAME_EVENTS_NONE 0
-#define GAME_EVENTS_KEYS (1 << 0)
-#define GAME_EVENTS_MOUSE (1 << 1)
-
-#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
-
struct GamePanelInfo
{
struct GamePanelInfo
{
@@
-185,8
+178,9
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
- // bit mask to indicate game action events handled by game engine
- int event_mask;
+ // flags to indicate which game actions are used in this game
+ boolean use_key_actions;
+ boolean use_mouse_actions;
// variable within running game
int yamyam_content_nr;
// variable within running game
int yamyam_content_nr;