level.game_engine_type == GAME_ENGINE_TYPE_MM ?
game_mm.energy_left :
game.no_time_limit ? TimePlayed : TimeLeft);
int score = (game.LevelSolved ?
game.LevelSolved_CountingScore :
level.game_engine_type == GAME_ENGINE_TYPE_EM ?
level.game_engine_type == GAME_ENGINE_TYPE_MM ?
game_mm.energy_left :
game.no_time_limit ? TimePlayed : TimeLeft);
int score = (game.LevelSolved ?
game.LevelSolved_CountingScore :
level.game_engine_type == GAME_ENGINE_TYPE_EM ?