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fixed updating tape display after loading engine snapshot
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index e7a139f45989aeef4e7baf5c25bea8c190fe5baf..f35e89db2dc428c5807c659b7f1613dfca125bf6 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-14971,6
+14971,7
@@
void GameUndoRedoExt()
RedrawPlayfield();
UpdateAndDisplayGameControlValues();
RedrawPlayfield();
UpdateAndDisplayGameControlValues();
+ DrawCompleteVideoDisplay();
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);