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added pumping events when waiting for screen redraw
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index ad2f231f641f92cc86eb124e2e8a91c4eed6eede..f0d6aff1d4517c50d0b7aeff690535828c3514c9 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3354,7
+3354,7
@@
void InitGame(void)
SetGameStatus(GAME_MODE_PLAYING);
if (level_editor_test_game)
SetGameStatus(GAME_MODE_PLAYING);
if (level_editor_test_game)
- FadeSkipNextFade
In
();
+ FadeSkipNextFade
Out
();
else
FadeSetEnterScreen();
else
FadeSetEnterScreen();
@@
-3365,8
+3365,10
@@
void InitGame(void)
ExpireSoundLoops(TRUE);
ExpireSoundLoops(TRUE);
- if (!level_editor_test_game)
- FadeOut(fade_mask);
+ FadeOut(fade_mask);
+
+ if (level_editor_test_game)
+ FadeSkipNextFadeIn();
// needed if different viewport properties defined for playing
ChangeViewportPropertiesIfNeeded();
// needed if different viewport properties defined for playing
ChangeViewportPropertiesIfNeeded();