-#define GAME_PANEL_TIME 30
-#define GAME_PANEL_TIME_HH 31
-#define GAME_PANEL_TIME_MM 32
-#define GAME_PANEL_TIME_SS 33
-#define GAME_PANEL_SHIELD_NORMAL 34
-#define GAME_PANEL_SHIELD_NORMAL_TIME 35
-#define GAME_PANEL_SHIELD_DEADLY 36
-#define GAME_PANEL_SHIELD_DEADLY_TIME 37
-#define GAME_PANEL_EXIT 38
-#define GAME_PANEL_EMC_MAGIC_BALL 39
-#define GAME_PANEL_EMC_MAGIC_BALL_SWITCH 40
-#define GAME_PANEL_LIGHT_SWITCH 41
-#define GAME_PANEL_LIGHT_SWITCH_TIME 42
-#define GAME_PANEL_TIMEGATE_SWITCH 43
-#define GAME_PANEL_TIMEGATE_SWITCH_TIME 44
-#define GAME_PANEL_SWITCHGATE_SWITCH 45
-#define GAME_PANEL_EMC_LENSES 46
-#define GAME_PANEL_EMC_LENSES_TIME 47
-#define GAME_PANEL_EMC_MAGNIFIER 48
-#define GAME_PANEL_EMC_MAGNIFIER_TIME 49
-#define GAME_PANEL_BALLOON_SWITCH 50
-#define GAME_PANEL_DYNABOMB_NUMBER 51
-#define GAME_PANEL_DYNABOMB_SIZE 52
-#define GAME_PANEL_DYNABOMB_POWER 53
-#define GAME_PANEL_PENGUINS 54
-#define GAME_PANEL_SOKOBAN_OBJECTS 55
-#define GAME_PANEL_SOKOBAN_FIELDS 56
-#define GAME_PANEL_ROBOT_WHEEL 57
-#define GAME_PANEL_CONVEYOR_BELT_1 58
-#define GAME_PANEL_CONVEYOR_BELT_2 59
-#define GAME_PANEL_CONVEYOR_BELT_3 60
-#define GAME_PANEL_CONVEYOR_BELT_4 61
-#define GAME_PANEL_CONVEYOR_BELT_1_SWITCH 62
-#define GAME_PANEL_CONVEYOR_BELT_2_SWITCH 63
-#define GAME_PANEL_CONVEYOR_BELT_3_SWITCH 64
-#define GAME_PANEL_CONVEYOR_BELT_4_SWITCH 65
-#define GAME_PANEL_MAGIC_WALL 66
-#define GAME_PANEL_MAGIC_WALL_TIME 67
-#define GAME_PANEL_GRAVITY_STATE 68
-#define GAME_PANEL_GRAPHIC_1 69
-#define GAME_PANEL_GRAPHIC_2 70
-#define GAME_PANEL_GRAPHIC_3 71
-#define GAME_PANEL_GRAPHIC_4 72
-#define GAME_PANEL_GRAPHIC_5 73
-#define GAME_PANEL_GRAPHIC_6 74
-#define GAME_PANEL_GRAPHIC_7 75
-#define GAME_PANEL_GRAPHIC_8 76
-#define GAME_PANEL_ELEMENT_1 77
-#define GAME_PANEL_ELEMENT_2 78
-#define GAME_PANEL_ELEMENT_3 79
-#define GAME_PANEL_ELEMENT_4 80
-#define GAME_PANEL_ELEMENT_5 81
-#define GAME_PANEL_ELEMENT_6 82
-#define GAME_PANEL_ELEMENT_7 83
-#define GAME_PANEL_ELEMENT_8 84
-#define GAME_PANEL_ELEMENT_COUNT_1 85
-#define GAME_PANEL_ELEMENT_COUNT_2 86
-#define GAME_PANEL_ELEMENT_COUNT_3 87
-#define GAME_PANEL_ELEMENT_COUNT_4 88
-#define GAME_PANEL_ELEMENT_COUNT_5 89
-#define GAME_PANEL_ELEMENT_COUNT_6 90
-#define GAME_PANEL_ELEMENT_COUNT_7 91
-#define GAME_PANEL_ELEMENT_COUNT_8 92
-#define GAME_PANEL_CE_SCORE_1 93
-#define GAME_PANEL_CE_SCORE_2 94
-#define GAME_PANEL_CE_SCORE_3 95
-#define GAME_PANEL_CE_SCORE_4 96
-#define GAME_PANEL_CE_SCORE_5 97
-#define GAME_PANEL_CE_SCORE_6 98
-#define GAME_PANEL_CE_SCORE_7 99
-#define GAME_PANEL_CE_SCORE_8 100
-#define GAME_PANEL_CE_SCORE_1_ELEMENT 101
-#define GAME_PANEL_CE_SCORE_2_ELEMENT 102
-#define GAME_PANEL_CE_SCORE_3_ELEMENT 103
-#define GAME_PANEL_CE_SCORE_4_ELEMENT 104
-#define GAME_PANEL_CE_SCORE_5_ELEMENT 105
-#define GAME_PANEL_CE_SCORE_6_ELEMENT 106
-#define GAME_PANEL_CE_SCORE_7_ELEMENT 107
-#define GAME_PANEL_CE_SCORE_8_ELEMENT 108
-#define GAME_PANEL_PLAYER_NAME 109
-#define GAME_PANEL_LEVEL_NAME 110
-#define GAME_PANEL_LEVEL_AUTHOR 111
-
-#define NUM_GAME_PANEL_CONTROLS 112
+#define GAME_PANEL_HIGHSCORE 30
+#define GAME_PANEL_TIME 31
+#define GAME_PANEL_TIME_HH 32
+#define GAME_PANEL_TIME_MM 33
+#define GAME_PANEL_TIME_SS 34
+#define GAME_PANEL_FRAME 35
+#define GAME_PANEL_SHIELD_NORMAL 36
+#define GAME_PANEL_SHIELD_NORMAL_TIME 37
+#define GAME_PANEL_SHIELD_DEADLY 38
+#define GAME_PANEL_SHIELD_DEADLY_TIME 39
+#define GAME_PANEL_EXIT 40
+#define GAME_PANEL_EMC_MAGIC_BALL 41
+#define GAME_PANEL_EMC_MAGIC_BALL_SWITCH 42
+#define GAME_PANEL_LIGHT_SWITCH 43
+#define GAME_PANEL_LIGHT_SWITCH_TIME 44
+#define GAME_PANEL_TIMEGATE_SWITCH 45
+#define GAME_PANEL_TIMEGATE_SWITCH_TIME 46
+#define GAME_PANEL_SWITCHGATE_SWITCH 47
+#define GAME_PANEL_EMC_LENSES 48
+#define GAME_PANEL_EMC_LENSES_TIME 49
+#define GAME_PANEL_EMC_MAGNIFIER 50
+#define GAME_PANEL_EMC_MAGNIFIER_TIME 51
+#define GAME_PANEL_BALLOON_SWITCH 52
+#define GAME_PANEL_DYNABOMB_NUMBER 53
+#define GAME_PANEL_DYNABOMB_SIZE 54
+#define GAME_PANEL_DYNABOMB_POWER 55
+#define GAME_PANEL_PENGUINS 56
+#define GAME_PANEL_SOKOBAN_OBJECTS 57
+#define GAME_PANEL_SOKOBAN_FIELDS 58
+#define GAME_PANEL_ROBOT_WHEEL 59
+#define GAME_PANEL_CONVEYOR_BELT_1 60
+#define GAME_PANEL_CONVEYOR_BELT_2 61
+#define GAME_PANEL_CONVEYOR_BELT_3 62
+#define GAME_PANEL_CONVEYOR_BELT_4 63
+#define GAME_PANEL_CONVEYOR_BELT_1_SWITCH 64
+#define GAME_PANEL_CONVEYOR_BELT_2_SWITCH 65
+#define GAME_PANEL_CONVEYOR_BELT_3_SWITCH 66
+#define GAME_PANEL_CONVEYOR_BELT_4_SWITCH 67
+#define GAME_PANEL_MAGIC_WALL 68
+#define GAME_PANEL_MAGIC_WALL_TIME 69
+#define GAME_PANEL_GRAVITY_STATE 70
+#define GAME_PANEL_GRAPHIC_1 71
+#define GAME_PANEL_GRAPHIC_2 72
+#define GAME_PANEL_GRAPHIC_3 73
+#define GAME_PANEL_GRAPHIC_4 74
+#define GAME_PANEL_GRAPHIC_5 75
+#define GAME_PANEL_GRAPHIC_6 76
+#define GAME_PANEL_GRAPHIC_7 77
+#define GAME_PANEL_GRAPHIC_8 78
+#define GAME_PANEL_ELEMENT_1 79
+#define GAME_PANEL_ELEMENT_2 80
+#define GAME_PANEL_ELEMENT_3 81
+#define GAME_PANEL_ELEMENT_4 82
+#define GAME_PANEL_ELEMENT_5 83
+#define GAME_PANEL_ELEMENT_6 84
+#define GAME_PANEL_ELEMENT_7 85
+#define GAME_PANEL_ELEMENT_8 86
+#define GAME_PANEL_ELEMENT_COUNT_1 87
+#define GAME_PANEL_ELEMENT_COUNT_2 88
+#define GAME_PANEL_ELEMENT_COUNT_3 89
+#define GAME_PANEL_ELEMENT_COUNT_4 90
+#define GAME_PANEL_ELEMENT_COUNT_5 91
+#define GAME_PANEL_ELEMENT_COUNT_6 92
+#define GAME_PANEL_ELEMENT_COUNT_7 93
+#define GAME_PANEL_ELEMENT_COUNT_8 94
+#define GAME_PANEL_CE_SCORE_1 95
+#define GAME_PANEL_CE_SCORE_2 96
+#define GAME_PANEL_CE_SCORE_3 97
+#define GAME_PANEL_CE_SCORE_4 98
+#define GAME_PANEL_CE_SCORE_5 99
+#define GAME_PANEL_CE_SCORE_6 100
+#define GAME_PANEL_CE_SCORE_7 101
+#define GAME_PANEL_CE_SCORE_8 102
+#define GAME_PANEL_CE_SCORE_1_ELEMENT 103
+#define GAME_PANEL_CE_SCORE_2_ELEMENT 104
+#define GAME_PANEL_CE_SCORE_3_ELEMENT 105
+#define GAME_PANEL_CE_SCORE_4_ELEMENT 106
+#define GAME_PANEL_CE_SCORE_5_ELEMENT 107
+#define GAME_PANEL_CE_SCORE_6_ELEMENT 108
+#define GAME_PANEL_CE_SCORE_7_ELEMENT 109
+#define GAME_PANEL_CE_SCORE_8_ELEMENT 110
+#define GAME_PANEL_PLAYER_NAME 111
+#define GAME_PANEL_LEVEL_NAME 112
+#define GAME_PANEL_LEVEL_AUTHOR 113
+
+#define NUM_GAME_PANEL_CONTROLS 114