+static void HandleChangeAction(int change_action)
+{
+ if (change_action == CA_EXIT_PLAYER)
+ {
+ printf("::: CA_EXIT_GAME\n");
+
+ /* !!! local_player <-> 4 players !!! (EXTEND THIS) !!! */
+ local_player->LevelSolved = local_player->GameOver = TRUE;
+ }
+ else if (change_action == CA_KILL_PLAYER)
+ {
+ printf("::: CA_KILL_PLAYER\n");
+
+ /* !!! local_player <-> 4 players !!! (EXTEND THIS) !!! */
+ KillHero(local_player);
+ }
+}
+
+static void ChangeElementNowExt(struct ElementChangeInfo *change,
+ int x, int y, int target_element)