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rnd-20060415-3-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 158239c78e5504d90b20c3f31f45bfad3432f953..e2128ef1171dd1f892a3d07af96cd84bfbe1694c 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-364,6
+364,8
@@
void RemovePlayer(struct PlayerInfo *);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
+static int getInvisibleActiveFromInvisibleElement(int);
+static int getInvisibleFromInvisibleActiveElement(int);
static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS];
static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS];
@@
-1127,6
+1129,14
@@
static void InitField(int x, int y, boolean init_game)
game.light_time_left = level.time_light * FRAMES_PER_SECOND;
break;
game.light_time_left = level.time_light * FRAMES_PER_SECOND;
break;
+ case EL_INVISIBLE_STEELWALL:
+ case EL_INVISIBLE_WALL:
+ case EL_INVISIBLE_SAND:
+ if (game.light_time_left > 0 ||
+ game.lenses_time_left > 0)
+ Feld[x][y] = getInvisibleActiveFromInvisibleElement(element);
+ break;
+
case EL_EMC_MAGIC_BALL:
if (game.ball_state)
Feld[x][y] = EL_EMC_MAGIC_BALL_ACTIVE;
case EL_EMC_MAGIC_BALL:
if (game.ball_state)
Feld[x][y] = EL_EMC_MAGIC_BALL_ACTIVE;
@@
-5720,7
+5730,7
@@
inline static void TurnRoundExt(int x, int y)
static void TurnRound(int x, int y)
{
int direction = MovDir[x][y];
static void TurnRound(int x, int y)
{
int direction = MovDir[x][y];
-#if
1
+#if
0
int element, graphic;
#endif
int element, graphic;
#endif