projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added support for menu list entry size for game elements info screen
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index ecc1cea08e9ee3467d35bba375297df454152a33..dd9df82c71dd1bbb22e6eb9ae654837531ee6d20 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-5836,9
+5836,6
@@
static void Explode(int ex, int ey, int phase, int mode)
int last_phase;
int border_element;
int last_phase;
int border_element;
- // !!! eliminate this variable !!!
- int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
-
if (game.explosions_delayed)
{
ExplodeField[ex][ey] = mode;
if (game.explosions_delayed)
{
ExplodeField[ex][ey] = mode;
@@
-6119,7
+6116,7
@@
static void Explode(int ex, int ey, int phase, int mode)
int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING);
int frame = getGraphicAnimationFrameXY(graphic, x, y);
int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING);
int frame = getGraphicAnimationFrameXY(graphic, x, y);
- if (phase ==
delay
)
+ if (phase ==
1
)
TEST_DrawLevelFieldCrumbled(x, y);
if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY)
TEST_DrawLevelFieldCrumbled(x, y);
if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY)
@@
-13951,7
+13948,7
@@
void KillPlayer(struct PlayerInfo *player)
player->killed = TRUE;
// remove accessible field at the player's position
player->killed = TRUE;
// remove accessible field at the player's position
-
Tile[jx][jy] = EL_EMPTY
;
+
RemoveField(jx, jy)
;
// deactivate shield (else Bang()/Explode() would not work right)
player->shield_normal_time_left = 0;
// deactivate shield (else Bang()/Explode() would not work right)
player->shield_normal_time_left = 0;