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added frame counter to playfield debugging output
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 7ee5fb03703391a2913bad32a922a858b6086e0b..cea1b769be4fd43ad9ece0c2710720b63434caa9 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3112,6
+3112,8
@@
void InitGame()
FadeOut(fade_mask);
FadeOut(fade_mask);
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
ClearField();
DrawCompleteVideoDisplay();
ClearField();
DrawCompleteVideoDisplay();
@@
-4894,7
+4896,11
@@
void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir,
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
int wait_delay_value = (no_delay ? 0 : frame_delay_value);
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
int wait_delay_value = (no_delay ? 0 : frame_delay_value);
- if (quick_relocation)
+ if (level.lazy_relocation && IN_VIS_FIELD(SCREENX(x), SCREENY(y)))
+ {
+ RedrawPlayfield();
+ }
+ else if (quick_relocation)
{
if (!IN_VIS_FIELD(SCREENX(x), SCREENY(y)) || center_screen)
{
{
if (!IN_VIS_FIELD(SCREENX(x), SCREENY(y)) || center_screen)
{
@@
-4973,7
+4979,7
@@
void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir,
}
}
}
}
- RedrawPlayfield(
TRUE, 0,0,0,0
);
+ RedrawPlayfield();
}
else
{
}
else
{
@@
-5015,7
+5021,6
@@
void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir,
offset_y - MIDPOSY);
}
offset_y - MIDPOSY);
}
-
ScrollScreen(NULL, SCROLL_GO_ON); /* scroll last frame to full tile */
while (scroll_x != scroll_xx || scroll_y != scroll_yy)
ScrollScreen(NULL, SCROLL_GO_ON); /* scroll last frame to full tile */
while (scroll_x != scroll_xx || scroll_y != scroll_yy)