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rnd-20030511-2-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index cd8e534197d5bb95bad9bce7a6663f8eb03c9bf7..ccf0d477ff73da12b16906bb0680613e628bcd92 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1809,7
+1809,7
@@
void Explode(int ex, int ey, int phase, int mode)
if (IS_PLAYER(x, y))
KillHeroUnlessProtected(x, y);
if (IS_PLAYER(x, y))
KillHeroUnlessProtected(x, y);
- else if (
IS_
CAN_EXPLODE(element))
+ else if (CAN_EXPLODE(element))
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
@@
-3247,7
+3247,7
@@
void StartMoving(int x, int y)
{
int flamed = MovingOrBlocked2Element(xx, yy);
{
int flamed = MovingOrBlocked2Element(xx, yy);
- if (IS_ENEMY(flamed) ||
IS_
CAN_EXPLODE(flamed))
+ if (IS_ENEMY(flamed) || CAN_EXPLODE(flamed))
Bang(xx, yy);
else
RemoveMovingField(xx, yy);
Bang(xx, yy);
else
RemoveMovingField(xx, yy);