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added explicit level number parameter to high-score handling functions
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index c6d3a862b4a10a46de412b3059e5a3cb4e848b5f..ca13127d2e7a5866aef72e02591ed0b87daa459a 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1096,7
+1096,7
@@
void ContinueMoving(int, int);
void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-int NewHiScore(
void
);
+int NewHiScore(
int
);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
@@
-4695,11
+4695,11
@@
void GameEnd()
level_nr < leveldir_current->last_level)
raise_level = TRUE; /* advance to next level */
level_nr < leveldir_current->last_level)
raise_level = TRUE; /* advance to next level */
- if ((hi_pos = NewHiScore(
)) >= 0)
+ if ((hi_pos = NewHiScore(
level_nr)) >= 0)
{
SetGameStatus(GAME_MODE_SCORES);
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(hi_pos);
+ DrawHallOfFame(
level_nr,
hi_pos);
if (raise_level)
{
if (raise_level)
{
@@
-4721,7
+4721,7
@@
void GameEnd()
}
}
}
}
-int NewHiScore()
+int NewHiScore(
int level_nr
)
{
int k, l;
int position = -1;
{
int k, l;
int position = -1;