if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
else if (Store[x][y])
DrawGraphicThruMask(sx, sy, graphic, frame);
else
DrawGraphic(sx, sy, graphic, frame);
if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
else if (Store[x][y])
DrawGraphicThruMask(sx, sy, graphic, frame);
else
DrawGraphic(sx, sy, graphic, frame);