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added support for separate animations for 'main only' and 'type name' screen
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 2aa3b3458e28d98d216dded012f8ab491bb23e69..c754fc186f0d08505356b474feb65032b98e6512 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3097,11
+3097,11
@@
void InitGame()
// required here to update video display before fading (FIX THIS)
DrawMaskedBorder(REDRAW_DOOR_2);
// required here to update video display before fading (FIX THIS)
DrawMaskedBorder(REDRAW_DOOR_2);
- SetGameStatus(GAME_MODE_PLAYING);
-
if (!game.restart_level)
CloseDoor(DOOR_CLOSE_1);
if (!game.restart_level)
CloseDoor(DOOR_CLOSE_1);
+ SetGameStatus(GAME_MODE_PLAYING);
+
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
@@
-3113,12
+3113,16
@@
void InitGame()
if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
- Fade
Out(fade_mask
);
+ Fade
SoundsAndMusic(
);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ ExpireSoundLoops(TRUE);
+
+ FadeOut(fade_mask);
ClearField();
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
DrawCompleteVideoDisplay();
InitGameEngine();
DrawCompleteVideoDisplay();
InitGameEngine();