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rnd-20020330-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 2acc4c9453c5fa649aa42c2fb4f8c1a8078bf1f8..c0d43b8bf432636e9960977340fedff96188d52f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-19,7
+19,6
@@
#include "init.h"
#include "files.h"
#include "tape.h"
#include "init.h"
#include "files.h"
#include "tape.h"
-#include "joystick.h"
#include "network.h"
/* this switch controls how rocks move horizontally */
#include "network.h"
/* this switch controls how rocks move horizontally */
@@
-174,10
+173,10
@@
void GetPlayerConfig()
setup.sound = FALSE;
if (!audio.loops_available)
setup.sound = FALSE;
if (!audio.loops_available)
- {
setup.sound_loops = FALSE;
setup.sound_loops = FALSE;
+
+ if (!audio.music_available)
setup.sound_music = FALSE;
setup.sound_music = FALSE;
- }
if (!video.fullscreen_available)
setup.fullscreen = FALSE;
if (!video.fullscreen_available)
setup.fullscreen = FALSE;
@@
-6516,7
+6515,7
@@
static void HandleGameButtons(struct GadgetInfo *gi)
setup.sound_music = FALSE;
FadeMusic();
}
setup.sound_music = FALSE;
FadeMusic();
}
- else if (audio.
loops
_available)
+ else if (audio.
music
_available)
{
setup.sound = setup.sound_music = TRUE;
if (num_bg_loops)
{
setup.sound = setup.sound_music = TRUE;
if (num_bg_loops)