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fixed bug with FPS display forcing redraw for every frame (debug mode only)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 8978e70750489ebe4c15af503f0d3ae9c461537c..bc402eca62cde8020db29942716fa85d592a1b5b 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11226,9
+11226,9
@@
void GameActionsExt()
fps_frames = 0;
fps_counter = Counter();
fps_frames = 0;
fps_counter = Counter();
- }
- redraw_mask |= REDRAW_FPS;
+ redraw_mask |= REDRAW_FPS;
+ }
}
}
}
}