if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawGraphic(SCREENX(x), SCREENY(y),
(MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT :
MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
MovDir[x][y] == MV_UP ? GFX_MAUER_UP :
GFX_MAUER_DOWN ) + phase);
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawGraphic(SCREENX(x), SCREENY(y),
(MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT :
MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
MovDir[x][y] == MV_UP ? GFX_MAUER_UP :
GFX_MAUER_DOWN ) + phase);