+ DrawGraphic(sx, sy, graphic + frame);
+#else
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawNewGraphic(sx, sy, IMG_SP_DISK_RED, 0);
+ else if (Store[x][y])
+ DrawNewGraphicThruMask(sx, sy, graphic, frame);
+ else
+ DrawNewGraphic(sx, sy, graphic, frame);
+#endif