projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
removed variable that always had the same value when checked
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index c5d941dd093b0882faf8d9b2dbd16c1e7ea23f86..b10c4f7102ac27d3e9879f48d9d3a1bc8112324f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15680,14
+15680,12
@@
static char *getRestartGameMessage(void)
boolean CheckRestartGame(void)
{
boolean CheckRestartGame(void)
{
- static boolean last_game_over = FALSE;
static int game_over_delay = 0;
int game_over_delay_value = 50;
boolean game_over = checkGameFailed();
if (!game_over)
{
static int game_over_delay = 0;
int game_over_delay_value = 50;
boolean game_over = checkGameFailed();
if (!game_over)
{
- last_game_over = FALSE;
game_over_delay = game_over_delay_value;
return FALSE;
game_over_delay = game_over_delay_value;
return FALSE;
@@
-15715,19
+15713,11
@@
boolean CheckRestartGame(void)
if (!setup.ask_on_game_over)
return FALSE;
if (!setup.ask_on_game_over)
return FALSE;
- if (last_game_over != game_over)
- game.restart_game_message = getRestartGameMessage();
+ game.restart_game_message = getRestartGameMessage();
-
last_game_over = game_over
;
+
RequestRestartGame(game.restart_game_message)
;
- if (game.restart_game_message != NULL)
- {
- RequestRestartGame(game.restart_game_message);
-
- return TRUE;
- }
-
- return FALSE;
+ return TRUE;
}
boolean checkGameSolved(void)
}
boolean checkGameSolved(void)