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fixed handling of pushed objects in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 18a45fcf236d7d3a7f043bf286d1deb83bbf59ae..adfeb9f4466871ba7e437b54b5fa22435852fa80 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-2993,6
+2993,12
@@
static void InitGameEngine(void)
game_em.use_old_explosions =
(game.engine_version < VERSION_IDENT(4,1,4,2));
game_em.use_old_explosions =
(game.engine_version < VERSION_IDENT(4,1,4,2));
+ game_em.use_old_android =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
+ game_em.use_old_push_elements =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
game_em.use_wrap_around =
(game.engine_version > VERSION_IDENT(4,1,4,1));
game_em.use_wrap_around =
(game.engine_version > VERSION_IDENT(4,1,4,1));