+
+#if 0
+ if (stored_player[0].jx != stored_player[0].last_jx ||
+ stored_player[0].jy != stored_player[0].last_jy)
+ printf("::: %d, %d, %d, %d, %d\n",
+ stored_player[0].MovDir,
+ stored_player[0].MovPos,
+ stored_player[0].GfxPos,
+ stored_player[0].Frame,
+ stored_player[0].StepFrame);
+#endif
+
+#if 1
+ FrameCounter++;
+ TimeFrames++;
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ {
+ int move_frames =
+ MOVE_DELAY_NORMAL_SPEED / stored_player[i].move_delay_value;
+
+ stored_player[i].Frame += move_frames;
+
+ if (stored_player[i].MovPos != 0)
+ stored_player[i].StepFrame += move_frames;
+ }
+#endif