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removed checking for debug mode when using debug logging
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index db613cc769d44a8dbf8683582e45f2b2daf2ef37..a7aa775237a91e4c643aae0f277ab72967577586 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11495,8
+11495,8
@@
static void GameActionsExt(void)
EL_NAME(recursion_loop_element),
" caused endless loop! Quit the game?");
EL_NAME(recursion_loop_element),
" caused endless loop! Quit the game?");
-
Error(ERR_WARN,
"element '%s' caused endless loop in game engine",
-
EL_NAME(recursion_loop_element));
+
Warn(
"element '%s' caused endless loop in game engine",
+ EL_NAME(recursion_loop_element));
RequestQuitGameExt(FALSE, level_editor_test_game, message);
RequestQuitGameExt(FALSE, level_editor_test_game, message);