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added functions to get level position from laser position for MM engine
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 6473b49a8030bf25ebcb47d333cc207d2fbb25b8..a6287f2e0b202b60cc889c4120c326b597bb61fb 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15241,10
+15241,12
@@
static void StopLevelSoundActionIfLoop(int x, int y, int action)
static int getLevelMusicNr(void)
{
static int getLevelMusicNr(void)
{
+ int level_pos = level_nr - leveldir_current->first_level;
+
if (levelset.music[level_nr] != MUS_UNDEFINED)
return levelset.music[level_nr]; // from config file
else
if (levelset.music[level_nr] != MUS_UNDEFINED)
return levelset.music[level_nr]; // from config file
else
- return MAP_NOCONF_MUSIC(level_
nr);
// from music dir
+ return MAP_NOCONF_MUSIC(level_
pos);
// from music dir
}
static void FadeLevelSounds(void)
}
static void FadeLevelSounds(void)