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fixed asking to play again on player input after tape with game over
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index edf9686c4158e8f42c0f31cc65bfa38f55cef42b..a2afc3e3cb157c61f468c2a71132609667895563 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11904,7
+11904,7
@@
static void GameActionsExt(void)
TapeRecordAction(tape_action);
// remember if game was played (especially after tape stopped playing)
TapeRecordAction(tape_action);
// remember if game was played (especially after tape stopped playing)
- if (!tape.playing && summarized_player_action)
+ if (!tape.playing && summarized_player_action
&& !checkGameFailed()
)
game.GamePlayed = TRUE;
#if USE_NEW_PLAYER_ASSIGNMENTS
game.GamePlayed = TRUE;
#if USE_NEW_PLAYER_ASSIGNMENTS