+ else if (options.network)
+ {
+ /* add team mode players connected over the network (needed for correct
+ assignment of player figures from level to locally playing players) */
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].connected_network)
+ stored_player[i].connected = TRUE;
+ }
+ else if (game.team_mode)