+void ShowEnvelope()
+{
+ int i, x, y;
+
+ /* open envelope window horizontally */
+ for (i = 2; i <= level.envelope_xsize + 2; i += 2)
+ {
+ int startx = (SXSIZE / MINI_TILEX - i) / 2;
+ int starty = (SYSIZE / MINI_TILEY) / 2 - 1;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < 2; y++) for (x=0; x < i; x++)
+ {
+ int ex = (x == 0 ? -1 : x == i - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ /* open envelope window vertically */
+ for (i = 2; i <= level.envelope_ysize + 2; i += 2)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int startx = (SXSIZE / MINI_TILEX - (xsize - 1)) / 2;
+ int starty = (SYSIZE / MINI_TILEY - i) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < i; y++) for (x=0; x < xsize; x++)
+ {
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == i - 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ DrawTextToTextArea(SX + (startx + 1) * MINI_TILEX,
+ SY + (starty + 1) * MINI_TILEY, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i - 2);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ if (tape.playing)
+ Delay(1000);
+ else
+ WaitForEventToContinue();
+
+ /* close envelope window vertically */
+ for (i = level.envelope_ysize + 2; i >= 2; i -= 2)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int startx = (SXSIZE / MINI_TILEX - (xsize - 1)) / 2;
+ int starty = (SYSIZE / MINI_TILEY - i) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < i; y++) for (x=0; x < xsize; x++)
+ {
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == i - 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ DrawTextToTextArea(SX + (startx + 1) * MINI_TILEX,
+ SY + (starty + 1) * MINI_TILEY, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i - 2);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ /* close envelope window horizontally */
+ for (i = level.envelope_xsize + 2; i >= 2; i -= 2)
+ {
+ int startx = (SXSIZE / MINI_TILEX - i) / 2;
+ int starty = (SYSIZE / MINI_TILEY) / 2 - 1;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for (y=0; y < 2; y++) for (x=0; x < i; x++)
+ {
+ int ex = (x == 0 ? -1 : x == i - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == 1 ? +1 : 0);
+
+ DrawEnvelopeBorder(startx + x, starty + y, ex, ey);
+ }
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(GAME_FRAME_DELAY);
+ }
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void RelocatePlayer(int x, int y, int element)
+{
+ struct PlayerInfo *player = &stored_player[element - EL_PLAYER_1];
+
+ if (player->present)
+ {
+ while (player->MovPos)
+ {
+ ScrollFigure(player, SCROLL_GO_ON);
+ ScrollScreen(NULL, SCROLL_GO_ON);
+ FrameCounter++;
+ DrawAllPlayers();
+ BackToFront();
+ }
+
+ RemoveField(player->jx, player->jy);
+ DrawLevelField(player->jx, player->jy);
+ }
+
+ InitPlayerField(x, y, element, TRUE);
+
+ if (player == local_player)
+ {
+ int scroll_xx = -999, scroll_yy = -999;
+
+ while (scroll_xx != scroll_x || scroll_yy != scroll_y)
+ {
+ int dx = 0, dy = 0;
+ int fx = FX, fy = FY;
+
+ scroll_xx = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left :
+ local_player->jx > SBX_Right + MIDPOSX ? SBX_Right :
+ local_player->jx - MIDPOSX);
+
+ scroll_yy = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
+ local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower :
+ local_player->jy - MIDPOSY);
+
+ dx = (scroll_xx < scroll_x ? +1 : scroll_xx > scroll_x ? -1 : 0);
+ dy = (scroll_yy < scroll_y ? +1 : scroll_yy > scroll_y ? -1 : 0);
+
+ scroll_x -= dx;
+ scroll_y -= dy;
+
+ fx += dx * TILEX / 2;
+ fy += dy * TILEY / 2;
+
+ ScrollLevel(dx, dy);
+ DrawAllPlayers();
+
+ /* scroll in to steps of half tile size to make things smoother */
+ BlitBitmap(drawto_field, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ FlushDisplay();
+ Delay(GAME_FRAME_DELAY);
+
+ /* scroll second step to align at full tile size */
+ BackToFront();
+ Delay(GAME_FRAME_DELAY);
+ }
+ }
+}
+