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fixed text on game engines setup menu screen
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 08b787fdc83c4f489ddf25ad467ad780825c5347..9e0327a491eac158a6907012e052b900287183eb 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4394,12
+4394,6
@@
void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y,
{
// this is used for non-R'n'D game engines to update certain engine values
{
// this is used for non-R'n'D game engines to update certain engine values
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- actual_player_x = correctLevelPosX_EM(actual_player_x);
- actual_player_y = correctLevelPosY_EM(actual_player_y);
- }
-
// needed to determine if sounds are played within the visible screen area
scroll_x = actual_scroll_x;
scroll_y = actual_scroll_y;
// needed to determine if sounds are played within the visible screen area
scroll_x = actual_scroll_x;
scroll_y = actual_scroll_y;
@@
-14862,9
+14856,6
@@
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
int x = xx - offset;
int y = yy - offset;
int x = xx - offset;
int y = yy - offset;
- x = correctLevelPosX_EM(x);
- y = correctLevelPosY_EM(y);
-
switch (sample)
{
case SOUND_blank:
switch (sample)
{
case SOUND_blank: