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rnd-20040425-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 28e62676ac7227553680ac5c0a12ba2066ce3801..994c04f3f124846da6029299f01dd44c1bfba131 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-8785,22
+8785,22
@@
void GameActions()
TimeFrames = 0;
TapeTime++;
TimeFrames = 0;
TapeTime++;
-
if (!level.use_step_counter
)
+
for (i = 0; i < MAX_PLAYERS; i++
)
{
{
-
TimePlayed++
;
+
struct PlayerInfo *player = &stored_player[i]
;
-
for (i = 0; i < MAX_PLAYERS; i++
)
+
if (SHIELD_ON(player)
)
{
{
-
struct PlayerInfo *player = &stored_player[i]
;
+
player->shield_normal_time_left--
;
- if (SHIELD_ON(player))
- {
- player->shield_normal_time_left--;
-
- if (player->shield_deadly_time_left > 0)
- player->shield_deadly_time_left--;
- }
+ if (player->shield_deadly_time_left > 0)
+ player->shield_deadly_time_left--;
}
}
+ }
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
if (TimeLeft > 0)
{
if (TimeLeft > 0)
{
@@
-9708,19
+9708,6
@@
void ScrollPlayer(struct PlayerInfo *player, int mode)
TimePlayed++;
TimePlayed++;
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- struct PlayerInfo *player = &stored_player[i];
-
- if (SHIELD_ON(player))
- {
- player->shield_normal_time_left--;
-
- if (player->shield_deadly_time_left > 0)
- player->shield_deadly_time_left--;
- }
- }
-
if (TimeLeft > 0)
{
TimeLeft--;
if (TimeLeft > 0)
{
TimeLeft--;