+
+
+
+#ifdef DEBUG
+#if 0
+static unsigned int getStateCheckSum(int counter)
+{
+ int x, y;
+ unsigned int mult = 1;
+ unsigned int checksum = 0;
+ /*
+ static short lastFeld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ */
+ static boolean first_game = TRUE;
+
+ for (y=0; y<lev_fieldy; y++) for(x=0; x<lev_fieldx; x++)
+ {
+ /*
+ if (counter == 3)
+ {
+ if (first_game)
+ lastFeld[x][y] = Feld[x][y];
+ else if (lastFeld[x][y] != Feld[x][y])
+ printf("DIFF: [%d][%d]: lastFeld == %d != %d == Feld\n",
+ x, y, lastFeld[x][y], Feld[x][y]);
+ }
+ */
+
+ checksum += mult++ * Ur[x][y];
+ checksum += mult++ * Feld[x][y];
+
+ /*
+ checksum += mult++ * MovPos[x][y];
+ checksum += mult++ * MovDir[x][y];
+ checksum += mult++ * MovDelay[x][y];
+ checksum += mult++ * Store[x][y];
+ checksum += mult++ * Store2[x][y];
+ checksum += mult++ * StorePlayer[x][y];
+ checksum += mult++ * Frame[x][y];
+ checksum += mult++ * AmoebaNr[x][y];
+ checksum += mult++ * JustHit[x][y];
+ checksum += mult++ * Stop[x][y];
+ */
+ }
+
+ if (counter == 3 && first_game)
+ first_game = FALSE;
+
+ return checksum;
+}
+#endif
+#endif
+
+
+
+