mouse_action->lx = tape_action[TAPE_ACTION_LX];
mouse_action->ly = tape_action[TAPE_ACTION_LY];
mouse_action->button = tape_action[TAPE_ACTION_BUTTON];
mouse_action->lx = tape_action[TAPE_ACTION_LX];
mouse_action->ly = tape_action[TAPE_ACTION_LY];
mouse_action->button = tape_action[TAPE_ACTION_BUTTON];