-/* ------------------------------------------------------------------------- */
-/* random generator functions */
-/* ------------------------------------------------------------------------- */
+ if (last_game_over != game_over)
+ game.restart_game_message = (hasStartedNetworkGame() ?
+ "Game over! Play it again?" :
+ "Game over!");
+
+ last_game_over = game_over;
+}
+
+boolean checkGameSolved(void)
+{
+ // set for all game engines if level was solved
+ return game.LevelSolved_GameEnd;
+}
+
+boolean checkGameFailed(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return (game_em.game_over && !game_em.level_solved);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return (game_sp.game_over && !game_sp.level_solved);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return (game_mm.game_over && !game_mm.level_solved);
+ else // GAME_ENGINE_TYPE_RND
+ return (game.GameOver && !game.LevelSolved);
+}
+
+boolean checkGameEnded(void)
+{
+ return (checkGameSolved() || checkGameFailed());
+}
+
+
+// ----------------------------------------------------------------------------
+// random generator functions
+// ----------------------------------------------------------------------------