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fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 89e0c110a1e0255bbd22f5d55040666ff66ea1ff..8ef02b4f830bf00a40337b6e32a91a3636a37905 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-2698,6
+2698,9
@@
static void InitGameEngine()
game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
+ game_em.use_single_button =
+ (game.engine_version > VERSION_IDENT(4,0,0,2));
+
/* ---------------------------------------------------------------------- */
/* set maximal allowed number of custom element changes per game frame */
/* ---------------------------------------------------------------------- */
/* set maximal allowed number of custom element changes per game frame */