- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
- level.native_em_level->ply[player_nr]->dynamite;
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
- level.native_sp_level->game_sp->red_disk_count;
- else
- game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
- stored_player[player_nr].inventory_size;