- case EL_CONVEYOR_BELT1_SWITCH_LEFT:
- case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:
- case EL_CONVEYOR_BELT1_SWITCH_RIGHT:
- case EL_CONVEYOR_BELT2_SWITCH_LEFT:
- case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:
- case EL_CONVEYOR_BELT2_SWITCH_RIGHT:
- case EL_CONVEYOR_BELT3_SWITCH_LEFT:
- case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:
- case EL_CONVEYOR_BELT3_SWITCH_RIGHT:
- case EL_CONVEYOR_BELT4_SWITCH_LEFT:
- case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:
- case EL_CONVEYOR_BELT4_SWITCH_RIGHT:
- if (!player->Switching)
- {
- player->Switching = TRUE;
- ToggleBeltSwitch(x, y);
- PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING);
- }
- return MF_ACTION;
- break;
-
- case EL_SWITCHGATE_SWITCH_UP:
- case EL_SWITCHGATE_SWITCH_DOWN:
- if (!player->Switching)
- {
- player->Switching = TRUE;
- ToggleSwitchgateSwitch(x, y);
- PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING);
- }
- return MF_ACTION;
- break;
-
- case EL_LIGHT_SWITCH:
- case EL_LIGHT_SWITCH_ACTIVE:
- if (!player->Switching)
- {
- player->Switching = TRUE;
- ToggleLightSwitch(x, y);
- PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH ?
- SND_LIGHT_SWITCH_ACTIVATING :
- SND_LIGHT_SWITCH_DEACTIVATING);
- }
- return MF_ACTION;
- break;
-
- case EL_TIMEGATE_SWITCH:
- ActivateTimegateSwitch(x, y);
- PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVATING);
-
- return MF_ACTION;
- break;
-
- case EL_BALLOON_SEND_LEFT:
- case EL_BALLOON_SEND_RIGHT:
- case EL_BALLOON_SEND_UP:
- case EL_BALLOON_SEND_DOWN:
- case EL_BALLOON_SEND_ANY_DIRECTION:
- if (element == EL_BALLOON_SEND_ANY_DIRECTION)
- game.balloon_dir = move_direction;
- else
- game.balloon_dir = (element == EL_BALLOON_SEND_LEFT ? MV_LEFT :
- element == EL_BALLOON_SEND_RIGHT ? MV_RIGHT :
- element == EL_BALLOON_SEND_UP ? MV_UP :
- element == EL_BALLOON_SEND_DOWN ? MV_DOWN :
- MV_NO_MOVING);
- PlaySoundLevel(x, y, SND_BALLOON_SWITCH_ACTIVATING);
-
- return MF_ACTION;
- break;
-
- /* the following elements cannot be pushed by "snapping" */
- case EL_ROCK:
- case EL_BOMB:
- case EL_DX_SUPABOMB:
- case EL_NUT:
- case EL_TIME_ORB_EMPTY:
- case EL_SP_ZONK:
- case EL_SP_DISK_ORANGE:
- case EL_SPRING:
- if (mode == DF_SNAP)
- return MF_NO_ACTION;
- /* no "break" -- fall through to next case */
- /* the following elements can be pushed by "snapping" */
- case EL_BD_ROCK:
- if (dy)
- return MF_NO_ACTION;
-
- player->Pushing = TRUE;
-
- if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy))
- return MF_NO_ACTION;
-
- if (real_dy)
- {
- if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
- return MF_NO_ACTION;
- }
-
- if (player->push_delay == 0)
- player->push_delay = FrameCounter;
-#if 0
- if (!FrameReached(&player->push_delay, player->push_delay_value) &&
- !tape.playing && element != EL_SPRING)
- return MF_NO_ACTION;
-#else
- if (!FrameReached(&player->push_delay, player->push_delay_value) &&
- !(tape.playing && tape.file_version < FILE_VERSION_2_0) &&
- element != EL_SPRING)
- return MF_NO_ACTION;
-#endif
-
- if (mode == DF_SNAP)
- {
- InitMovingField(x, y, move_direction);
- ContinueMoving(x, y);
- }
- else
- {
- RemoveField(x, y);
- Feld[x + dx][y + dy] = element;
- }
-
- if (element == EL_SPRING)
- {
- Feld[x + dx][y + dy] = EL_SPRING;
- MovDir[x + dx][y + dy] = move_direction;
- }
-
- player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8));
-
- DrawLevelField(x + dx, y + dy);
- PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING);
- break;
-
- case EL_GATE1:
- case EL_GATE2:
- case EL_GATE3:
- case EL_GATE4:
- if (!player->key[element - EL_GATE1])
- return MF_NO_ACTION;
+ case EL_CONVEYOR_BELT_1_SWITCH_LEFT:
+ case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE:
+ case EL_CONVEYOR_BELT_1_SWITCH_RIGHT:
+ case EL_CONVEYOR_BELT_2_SWITCH_LEFT:
+ case EL_CONVEYOR_BELT_2_SWITCH_MIDDLE:
+ case EL_CONVEYOR_BELT_2_SWITCH_RIGHT:
+ case EL_CONVEYOR_BELT_3_SWITCH_LEFT:
+ case EL_CONVEYOR_BELT_3_SWITCH_MIDDLE:
+ case EL_CONVEYOR_BELT_3_SWITCH_RIGHT:
+ case EL_CONVEYOR_BELT_4_SWITCH_LEFT:
+ case EL_CONVEYOR_BELT_4_SWITCH_MIDDLE:
+ case EL_CONVEYOR_BELT_4_SWITCH_RIGHT:
+ if (!player->Switching)
+ {
+ player->Switching = TRUE;
+ ToggleBeltSwitch(x, y);
+ PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING);
+ }
+ return MF_ACTION;