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added support for gadget buttons defined outside viewports
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index e50017a9bed88bd57f2cc5403b066657abd53ddf..79fb4518f4c5f685e4d01f6b8c32d61617c87e7f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15757,10
+15757,6
@@
static void RedrawGameButtonsExt(boolean on_tape)
for (i = 0; i < NUM_GAME_BUTTONS; i++)
if (!on_tape || gamebutton_info[i].allowed_on_tape)
RedrawGadget(game_gadget[i]);
for (i = 0; i < NUM_GAME_BUTTONS; i++)
if (!on_tape || gamebutton_info[i].allowed_on_tape)
RedrawGadget(game_gadget[i]);
-
- // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
- if (redraw_mask & REDRAW_ALL)
- redraw_mask = REDRAW_FIELD | REDRAW_DOORS;
}
static void SetGadgetState(struct GadgetInfo *gi, boolean state)
}
static void SetGadgetState(struct GadgetInfo *gi, boolean state)