-#endif
-
- if (IS_EM_GATE(element))
- {
- if (!player->key[element - EL_EM_GATE_1])
- return MF_NO_ACTION;
- }
- else if (IS_EM_GATE_GRAY(element))
- {
- if (!player->key[element - EL_EM_GATE_1_GRAY])
- return MF_NO_ACTION;
- }
- else if (IS_SP_PORT(element))
- {
- if (element == EL_SP_GRAVITY_PORT_LEFT ||
- element == EL_SP_GRAVITY_PORT_RIGHT ||
- element == EL_SP_GRAVITY_PORT_UP ||
- element == EL_SP_GRAVITY_PORT_DOWN)
- game.gravity = !game.gravity;
- else if (element == EL_SP_GRAVITY_ON_PORT_LEFT ||
- element == EL_SP_GRAVITY_ON_PORT_RIGHT ||
- element == EL_SP_GRAVITY_ON_PORT_UP ||
- element == EL_SP_GRAVITY_ON_PORT_DOWN)
- game.gravity = TRUE;
- else if (element == EL_SP_GRAVITY_OFF_PORT_LEFT ||
- element == EL_SP_GRAVITY_OFF_PORT_RIGHT ||
- element == EL_SP_GRAVITY_OFF_PORT_UP ||
- element == EL_SP_GRAVITY_OFF_PORT_DOWN)
- game.gravity = FALSE;
- }
-
- /* automatically move to the next field with double speed */
- player->programmed_action = move_direction;
-#if 1
- if (player->move_delay_reset_counter == 0)
- {
- player->move_delay_reset_counter = 2; /* two double speed steps */
-
- DOUBLE_PLAYER_SPEED(player);
- }
-#else
- player->move_delay_reset_counter = 2;
-
- DOUBLE_PLAYER_SPEED(player);
-#endif
-
- PlayLevelSoundAction(x, y, ACTION_PASSING);
-
- break;
- }
- else if (IS_DIGGABLE(element))
- {
- RemoveField(x, y);
-
- if (mode != DF_SNAP)
- {
-#if 1
- GfxElement[x][y] = GFX_ELEMENT(element);
-#else
- GfxElement[x][y] =
- (GFX_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element));
-#endif
- player->is_digging = TRUE;
- }
-
- PlayLevelSoundElementAction(x, y, element, ACTION_DIGGING);
-
- CheckTriggeredElementChangeByPlayer(x, y, element,CE_OTHER_GETS_DIGGED,
- player->index_bit, dig_side);
-
-#if 1
- if (mode == DF_SNAP)
- TestIfElementTouchesCustomElement(x, y); /* for empty space */
-#endif
-
- break;
- }
- else if (IS_COLLECTIBLE(element))
- {
- RemoveField(x, y);
-
- if (is_player && mode != DF_SNAP)
- {
- GfxElement[x][y] = element;
- player->is_collecting = TRUE;
- }
-
- if (element == EL_SPEED_PILL)
- player->move_delay_value = MOVE_DELAY_HIGH_SPEED;
- else if (element == EL_EXTRA_TIME && level.time > 0)
- {
- TimeLeft += 10;
- DrawGameValue_Time(TimeLeft);
- }
- else if (element == EL_SHIELD_NORMAL || element == EL_SHIELD_DEADLY)
- {
- player->shield_normal_time_left += 10;
- if (element == EL_SHIELD_DEADLY)
- player->shield_deadly_time_left += 10;
- }
- else if (element == EL_DYNAMITE || element == EL_SP_DISK_RED)
- {
- if (player->inventory_size < MAX_INVENTORY_SIZE)
- player->inventory_element[player->inventory_size++] = element;
-
- DrawGameValue_Dynamite(local_player->inventory_size);
- }
- else if (element == EL_DYNABOMB_INCREASE_NUMBER)
- {
- player->dynabomb_count++;
- player->dynabombs_left++;
- }
- else if (element == EL_DYNABOMB_INCREASE_SIZE)
- {
- player->dynabomb_size++;
- }
- else if (element == EL_DYNABOMB_INCREASE_POWER)
- {
- player->dynabomb_xl = TRUE;
- }
- else if ((element >= EL_KEY_1 && element <= EL_KEY_4) ||
- (element >= EL_EM_KEY_1 && element <= EL_EM_KEY_4))
- {
- int key_nr = (element >= EL_KEY_1 && element <= EL_KEY_4 ?
- element - EL_KEY_1 : element - EL_EM_KEY_1);
-
- player->key[key_nr] = TRUE;
-
- DrawGameValue_Keys(player);
-
- redraw_mask |= REDRAW_DOOR_1;
- }
- else if (IS_ENVELOPE(element))
- {
-#if 1
- player->show_envelope = element;
-#else
- ShowEnvelope(element - EL_ENVELOPE_1);
-#endif
- }
- else if (IS_DROPPABLE(element) ||
- IS_THROWABLE(element)) /* can be collected and dropped */
- {
- int i;
-
- if (element_info[element].collect_count == 0)
- player->inventory_infinite_element = element;
- else
- for (i = 0; i < element_info[element].collect_count; i++)
- if (player->inventory_size < MAX_INVENTORY_SIZE)
- player->inventory_element[player->inventory_size++] = element;
-
- DrawGameValue_Dynamite(local_player->inventory_size);
- }
- else if (element_info[element].collect_count > 0)
- {
- local_player->gems_still_needed -=
- element_info[element].collect_count;
- if (local_player->gems_still_needed < 0)
- local_player->gems_still_needed = 0;
-
- DrawGameValue_Emeralds(local_player->gems_still_needed);
- }
-
- RaiseScoreElement(element);
- PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING);
-
- if (is_player)
- CheckTriggeredElementChangeByPlayer(x, y, element,
- CE_OTHER_GETS_COLLECTED,
- player->index_bit, dig_side);
-
-#if 1
- if (mode == DF_SNAP)
- TestIfElementTouchesCustomElement(x, y); /* for empty space */
-#endif
-
- break;
- }
- else if (IS_PUSHABLE(element))
- {
- if (mode == DF_SNAP && element != EL_BD_ROCK)
- return MF_NO_ACTION;
-
- if (CAN_FALL(element) && dy)
- return MF_NO_ACTION;
-
- if (CAN_FALL(element) && IN_LEV_FIELD(x, y + 1) && IS_FREE(x, y + 1) &&
- !(element == EL_SPRING && level.use_spring_bug))
- return MF_NO_ACTION;
-
-#if 1
- if (CAN_MOVE(element) && GET_MAX_MOVE_DELAY(element) == 0 &&
- ((move_direction & MV_VERTICAL &&
- ((element_info[element].move_pattern & MV_LEFT &&
- IN_LEV_FIELD(x - 1, y) && IS_FREE(x - 1, y)) ||
- (element_info[element].move_pattern & MV_RIGHT &&
- IN_LEV_FIELD(x + 1, y) && IS_FREE(x + 1, y)))) ||
- (move_direction & MV_HORIZONTAL &&
- ((element_info[element].move_pattern & MV_UP &&
- IN_LEV_FIELD(x, y - 1) && IS_FREE(x, y - 1)) ||
- (element_info[element].move_pattern & MV_DOWN &&
- IN_LEV_FIELD(x, y + 1) && IS_FREE(x, y + 1))))))
- return MF_NO_ACTION;
-#endif