PlaySoundLevelAction(x, y, ACTION_PUSHING);
else if (Back[x][y] != 0)
PlaySoundLevelElementAction(x, y, EL_SOKOBAN_FIELD_FULL,
ACTION_EMPTYING);
else
PlaySoundLevelAction(x, y, ACTION_PUSHING);
else if (Back[x][y] != 0)
PlaySoundLevelElementAction(x, y, EL_SOKOBAN_FIELD_FULL,
ACTION_EMPTYING);
else