+
+ /* used instead of last "level_nr" (for network games) */
+ hi_pos = NewHiScore(levelset.level_nr);
+
+ if (hi_pos >= 0 && !setup.skip_scores_after_game)
+ {
+ SetGameStatus(GAME_MODE_SCORES);
+
+ DrawHallOfFame(levelset.level_nr, hi_pos);
+ }
+ else if (setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }