-#define GAME_CONTROL_EM_EXIT 39
-#define GAME_CONTROL_SP_EXIT 40
-#define GAME_CONTROL_STEEL_EXIT 41
-#define GAME_CONTROL_EM_STEEL_EXIT 42
-#define GAME_CONTROL_EMC_MAGIC_BALL 43
-#define GAME_CONTROL_EMC_MAGIC_BALL_SWITCH 44
-#define GAME_CONTROL_LIGHT_SWITCH 45
-#define GAME_CONTROL_LIGHT_SWITCH_TIME 46
-#define GAME_CONTROL_TIMEGATE_SWITCH 47
-#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 48
-#define GAME_CONTROL_SWITCHGATE_SWITCH 49
-#define GAME_CONTROL_EMC_LENSES 50
-#define GAME_CONTROL_EMC_LENSES_TIME 51
-#define GAME_CONTROL_EMC_MAGNIFIER 52
-#define GAME_CONTROL_EMC_MAGNIFIER_TIME 53
-#define GAME_CONTROL_BALLOON_SWITCH 54
-#define GAME_CONTROL_DYNABOMB_NUMBER 55
-#define GAME_CONTROL_DYNABOMB_SIZE 56
-#define GAME_CONTROL_DYNABOMB_POWER 57
-#define GAME_CONTROL_PENGUINS 58
-#define GAME_CONTROL_SOKOBAN_OBJECTS 59
-#define GAME_CONTROL_SOKOBAN_FIELDS 60
-#define GAME_CONTROL_ROBOT_WHEEL 61
-#define GAME_CONTROL_CONVEYOR_BELT_1 62
-#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 63
-#define GAME_CONTROL_CONVEYOR_BELT_2 64
-#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 65
-#define GAME_CONTROL_CONVEYOR_BELT_3 66
-#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 67
-#define GAME_CONTROL_CONVEYOR_BELT_4 68
-#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 69
-#define GAME_CONTROL_MAGIC_WALL 70
-#define GAME_CONTROL_MAGIC_WALL_TIME 71
-#define GAME_CONTROL_BD_MAGIC_WALL 72
-#define GAME_CONTROL_DC_MAGIC_WALL 73
-#define GAME_CONTROL_PLAYER_NAME 74
-#define GAME_CONTROL_LEVEL_NAME 75
-#define GAME_CONTROL_LEVEL_AUTHOR 76
-
-#define NUM_GAME_CONTROLS 77
+#define GAME_CONTROL_EMC_MAGIC_BALL 39
+#define GAME_CONTROL_EMC_MAGIC_BALL_SWITCH 40
+#define GAME_CONTROL_LIGHT_SWITCH 41
+#define GAME_CONTROL_LIGHT_SWITCH_TIME 42
+#define GAME_CONTROL_TIMEGATE_SWITCH 43
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 44
+#define GAME_CONTROL_SWITCHGATE_SWITCH 45
+#define GAME_CONTROL_EMC_LENSES 46
+#define GAME_CONTROL_EMC_LENSES_TIME 47
+#define GAME_CONTROL_EMC_MAGNIFIER 48
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME 49
+#define GAME_CONTROL_BALLOON_SWITCH 50
+#define GAME_CONTROL_DYNABOMB_NUMBER 51
+#define GAME_CONTROL_DYNABOMB_SIZE 52
+#define GAME_CONTROL_DYNABOMB_POWER 53
+#define GAME_CONTROL_PENGUINS 54
+#define GAME_CONTROL_SOKOBAN_OBJECTS 55
+#define GAME_CONTROL_SOKOBAN_FIELDS 56
+#define GAME_CONTROL_ROBOT_WHEEL 57
+#define GAME_CONTROL_CONVEYOR_BELT_1 58
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 59
+#define GAME_CONTROL_CONVEYOR_BELT_2 60
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 61
+#define GAME_CONTROL_CONVEYOR_BELT_3 62
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 63
+#define GAME_CONTROL_CONVEYOR_BELT_4 64
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 65
+#define GAME_CONTROL_MAGIC_WALL 66
+#define GAME_CONTROL_MAGIC_WALL_TIME 67
+#define GAME_CONTROL_GRAVITY_STATE 68
+#define GAME_CONTROL_PLAYER_NAME 69
+#define GAME_CONTROL_LEVEL_NAME 70
+#define GAME_CONTROL_LEVEL_AUTHOR 71
+
+#define NUM_GAME_CONTROLS 72