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rnd-20030505-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 5a63c25ea5fc04c0c8c90389daa48c5023acacb2..666149c277e1194c35a72586529cc89dfe84ec67 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1850,7
+1850,7
@@
void Explode(int ex, int ey, int phase, int mode)
if (phase == delay)
DrawLevelFieldCrumbledSand(x, y);
if (phase == delay)
DrawLevelFieldCrumbledSand(x, y);
- if (IS_WALKABLE_OVER(Back[x][y]))
+ if (IS_WALKABLE_OVER(Back[x][y])
&& Back[x][y] != EL_EMPTY
)
{
DrawLevelElement(x, y, Back[x][y]);
DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
{
DrawLevelElement(x, y, Back[x][y]);
DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
@@
-4553,7
+4553,7
@@
static void ChangeElement(int x, int y)
{
int element = Feld[x][y];
{
int element = Feld[x][y];
- if (IS_MOVING(x, y)) /* never change
moving elements
*/
+ if (IS_MOVING(x, y)) /* never change
a running system :-)
*/
return;
if (MovDelay[x][y] == 0) /* initialize element change */
return;
if (MovDelay[x][y] == 0) /* initialize element change */