+ if (IN_LEV_FIELD_AND_IS_FREE(newx, newy))
+ {
+ can_clone = TRUE;
+
+ break;
+ }
+ }
+
+ if (can_clone) /* randomly find an element to clone */
+ {
+ can_clone = FALSE;
+
+ start_pos = check_pos[RND(8)];
+ check_order = (RND(2) ? -1 : +1);
+
+ for (i = 0; i < 8; i++)
+ {
+ int pos_raw = start_pos + i * check_order;
+ int pos = (pos_raw + 8) % 8;
+ int newx = x + check_xy[pos].dx;
+ int newy = y + check_xy[pos].dy;
+
+ if (ANDROID_CAN_CLONE_FIELD(newx, newy))
+ {
+ element_info[element].move_leave_type = LEAVE_TYPE_LIMITED;
+ element_info[element].move_leave_element = EL_TRIGGER_ELEMENT;
+
+ Store[x][y] = Feld[newx][newy];
+
+ can_clone = TRUE;
+
+ break;
+ }
+ }
+ }
+
+ if (can_clone) /* randomly find a direction to move */
+ {
+ can_clone = FALSE;
+
+ start_pos = check_pos[RND(8)];
+ check_order = (RND(2) ? -1 : +1);
+
+ for (i = 0; i < 8; i++)
+ {
+ int pos_raw = start_pos + i * check_order;
+ int pos = (pos_raw + 8) % 8;
+ int newx = x + check_xy[pos].dx;
+ int newy = y + check_xy[pos].dy;
+ int new_move_dir = check_xy[pos].dir;
+
+ if (IN_LEV_FIELD_AND_IS_FREE(newx, newy))
+ {
+ MovDir[x][y] = new_move_dir;
+ MovDelay[x][y] = level.android_clone_time * 8 + 1;
+
+ can_clone = TRUE;
+
+ break;
+ }
+ }
+ }
+
+ if (can_clone) /* cloning and moving successful */
+ return;
+
+ /* cannot clone -- try to move towards player */
+
+ start_pos = check_pos[MovDir[x][y] & 0x0f];
+ check_order = (RND(2) ? -1 : +1);
+
+ for (i = 0; i < 3; i++)
+ {
+ /* first check start_pos, then previous/next or (next/previous) pos */
+ int pos_raw = start_pos + (i < 2 ? i : -1) * check_order;
+ int pos = (pos_raw + 8) % 8;
+ int newx = x + check_xy[pos].dx;
+ int newy = y + check_xy[pos].dy;
+ int new_move_dir = check_xy[pos].dir;
+
+ if (IS_PLAYER(newx, newy))
+ break;
+
+ if (ANDROID_CAN_ENTER_FIELD(element, newx, newy))
+ {
+ MovDir[x][y] = new_move_dir;
+ MovDelay[x][y] = level.android_move_time * 8 + 1;
+
+ break;
+ }
+ }
+ }
+ }
+ else if (move_pattern == MV_TURNING_LEFT ||
+ move_pattern == MV_TURNING_RIGHT ||
+ move_pattern == MV_TURNING_LEFT_RIGHT ||
+ move_pattern == MV_TURNING_RIGHT_LEFT ||
+ move_pattern == MV_TURNING_RANDOM ||
+ move_pattern == MV_ALL_DIRECTIONS)
+ {
+ boolean can_turn_left =
+ CUSTOM_ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y);
+ boolean can_turn_right =
+ CUSTOM_ELEMENT_CAN_ENTER_FIELD(element, right_x,right_y);
+
+ if (element_info[element].move_stepsize == 0) /* "not moving" */
+ return;
+
+ if (move_pattern == MV_TURNING_LEFT)
+ MovDir[x][y] = left_dir;
+ else if (move_pattern == MV_TURNING_RIGHT)
+ MovDir[x][y] = right_dir;
+ else if (move_pattern == MV_TURNING_LEFT_RIGHT)
+ MovDir[x][y] = (can_turn_left || !can_turn_right ? left_dir : right_dir);
+ else if (move_pattern == MV_TURNING_RIGHT_LEFT)
+ MovDir[x][y] = (can_turn_right || !can_turn_left ? right_dir : left_dir);
+ else if (move_pattern == MV_TURNING_RANDOM)
+ MovDir[x][y] = (can_turn_left && !can_turn_right ? left_dir :