- if (game.centered_to_player != game.centered_to_player_next)
- {
- struct PlayerInfo *player = &stored_player[game.centered_to_player_next];
+ struct PlayerInfo *player;
+ int player_nr = game.centered_player_nr_next;
+
+ if (game.centered_player_nr_next == -1)
+ player_nr = local_player->index_nr;