+ else if ((element == EL_MAULWURF || element == EL_PINGUIN ||
+ element==EL_ROBOT || element==EL_SONDE) &&
+ IN_LEV_FIELD(newx,newy) &&
+ MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE)
+ {
+ Blurb(x,y);
+ Store[x][y] = EL_SALZSAEURE;
+ }
+ else if ((element == EL_MAULWURF || element == EL_PINGUIN) &&
+ IN_LEV_FIELD(newx,newy))
+ {
+ if (Feld[newx][newy] == EL_AUSGANG_AUF)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ DrawLevelField(x,y);
+
+ PlaySoundLevel(newx,newy,SND_BUING);
+ if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+ DrawGraphicThruMask(SCREENX(newx),SCREENY(newy),el2gfx(element));
+
+ local_player->friends_still_needed--;
+ if (!local_player->friends_still_needed &&
+ !local_player->GameOver && AllPlayersGone)
+ local_player->LevelSolved = local_player->GameOver = TRUE;
+
+ return;
+ }
+ else if (IS_MAMPF3(Feld[newx][newy]))
+ {
+ if (DigField(local_player, newx,newy, 0,0, DF_DIG) == MF_MOVING)
+ DrawLevelField(newx,newy);
+ else
+ MovDir[x][y] = MV_NO_MOVING;
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx,newy))
+ {
+ if (IS_GEM(Feld[newx][newy]))
+ {
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element==EL_DRACHE && IN_LEV_FIELD(newx,newy))
+ {
+ if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ else
+ {
+ boolean wanna_flame = !RND(10);
+ int dx = newx - x, dy = newy - y;
+ int newx1 = newx+1*dx, newy1 = newy+1*dy;
+ int newx2 = newx+2*dx, newy2 = newy+2*dy;
+ int element1 = (IN_LEV_FIELD(newx1,newy1) ?
+ MovingOrBlocked2Element(newx1,newy1) : EL_BETON);
+ int element2 = (IN_LEV_FIELD(newx2,newy2) ?
+ MovingOrBlocked2Element(newx2,newy2) : EL_BETON);
+
+ if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) &&
+ element1 != EL_DRACHE && element2 != EL_DRACHE &&
+ element1 != EL_BURNING && element2 != EL_BURNING)
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+
+ MovDelay[x][y] = 50;
+ Feld[newx][newy] = EL_BURNING;
+ if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
+ Feld[newx1][newy1] = EL_BURNING;
+ if (IN_LEV_FIELD(newx2,newy2) && Feld[newx2][newy2] == EL_LEERRAUM)
+ Feld[newx2][newy2] = EL_BURNING;
+ return;
+ }
+ }
+ }