/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
sound_effect_properties[i] = SND_ACTION_UNKNOWN;
is_loop_sound[i] = FALSE;
/* determine all loop sounds and identify certain sound classes */
sound_effect_properties[i] = SND_ACTION_UNKNOWN;
is_loop_sound[i] = FALSE;
/* determine all loop sounds and identify certain sound classes */
{
int len_action_text = strlen(sound_action_properties[j].text);
if (len_action_text < len_effect_text &&
{
int len_action_text = strlen(sound_action_properties[j].text);
if (len_action_text < len_effect_text &&
sound_action_properties[j].text) == 0)
{
sound_effect_properties[i] = sound_action_properties[j].value;
sound_action_properties[j].text) == 0)
{
sound_effect_properties[i] = sound_action_properties[j].value;
int len_class_text = strlen(element_info[j].sound_class_name);
if (len_class_text + 1 < len_effect_text &&
int len_class_text = strlen(element_info[j].sound_class_name);
if (len_class_text + 1 < len_effect_text &&
int sx = SCREENX(x), sy = SCREENY(y);
int volume, stereo_position;
int max_distance = 8;
int sx = SCREENX(x), sy = SCREENY(y);
int volume, stereo_position;
int max_distance = 8;