game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health
game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game
game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health
game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game