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removed short black screen when starting test game from level editor
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index f8606638343c4427fddb0d3f93790a1d4a4e48e0..407184b59db9d4621e472c4abaa60dca1adb5631 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3305,7
+3305,8
@@
void InitGame()
ExpireSoundLoops(TRUE);
ExpireSoundLoops(TRUE);
- FadeOut(fade_mask);
+ if (!level_editor_test_game)
+ FadeOut(fade_mask);
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
@@
-4699,7
+4700,7
@@
void GameEnd()
if (!global.use_envelope_request)
CloseDoor(DOOR_CLOSE_1);
if (!global.use_envelope_request)
CloseDoor(DOOR_CLOSE_1);
- SaveTapeChecked
(tape.level_nr);
/* ask to save tape */
+ SaveTapeChecked
_LevelSolved(tape.level_nr);
/* ask to save tape */
}
/* if no tape is to be saved, close both doors simultaneously */
}
/* if no tape is to be saved, close both doors simultaneously */