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added support for sound configuration parameters (not used yet)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index fd943b996e0155de3c0509a8498cc9e7a445e29a..3f02c087311b7d840ab261b0ac890664a11a064b 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-9448,7
+9448,7
@@
static void Life(int ax, int ay)
for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++)
{
for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++)
{
- int xx = ax
+x1, yy = ay+
y1;
+ int xx = ax
+ x1, yy = ay +
y1;
int old_element = Tile[xx][yy];
int num_neighbours = 0;
int old_element = Tile[xx][yy];
int num_neighbours = 0;
@@
-9457,7
+9457,7
@@
static void Life(int ax, int ay)
for (y2 = -1; y2 < 2; y2++) for (x2 = -1; x2 < 2; x2++)
{
for (y2 = -1; y2 < 2; y2++) for (x2 = -1; x2 < 2; x2++)
{
- int x = xx
+x2, y = yy+
y2;
+ int x = xx
+ x2, y = yy +
y2;
if (!IN_LEV_FIELD(x, y) || (x == xx && y == yy))
continue;
if (!IN_LEV_FIELD(x, y) || (x == xx && y == yy))
continue;
@@
-15705,7
+15705,9
@@
void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message)
}
if (network.enabled)
}
if (network.enabled)
+ {
SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER);
SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER);
+ }
else
{
if (quick_quit)
else
{
if (quick_quit)